Fire Emblem Three Houses Best Classes for Marianne
This is a guide to which grade is best for each character in Burn Emblem Three Houses (FE3H). We listed down all the characters and the best possible classes for them and explain the advantages and disadvantages of doing then.
This Enlightened Ane class is exclusive for Byleth and automatically unlocks information technology for them. This is the best pick for our primary character as a sword user. The ability Sacred Ability as well boosts their and their allies attacks while reducing damage. This also allows you to use magic, and nosotros recommend getting at to the lowest degree healing spells.
This course is made for Byleth so we believe this is the all-time course for them.
Every House Leader has a unique class associated to them. Turning Edelgard into a Lord to increase her authority skills, then turning her to an Empress makes her accept high stats overall. Partnering information technology with her high charm stat and potency stat and she can mow downwards groups of enemies alone with a unmarried gambit usage.
Hubert has access to high dark magic. Giving him the extra mobility by existence a nighttime knight allows him to hands pick off enemies one by one.
Ferdinand'due south strength lies in his above average stats. This is likewise coupled with a high charm stat, so giving him a riding grade such as the Paladin allows him to lay havoc using gambits and weave out of the fight rather hands.
Linhardt doesn't have a suitable master class for him. His passive also pushes him dorsum to the rearmost side of your units to be able to employ information technology (waiting at the back until a physic is needed for healing). Turning him to a Bishop increases the amount of white magic he can use and can allow you to use this strategy much more hands with Linhardt.
Information technology is easily known in the game that Caspar both loves the gauntlets and axes alike, so him turning into a War Primary is a no brainer. Caspar suffers from low movement, and then giving him this class is a proficient mode to utilize his damage output by making him be able to reach his targets easily.
All units that excel in the bow tin abuse the Bow Knight form, and Bernadetta is 1 of them. Giving her the Bow Knight course besides allows you lot to position her in safer areas easily, as you'll want Bernadetta to stay damaged to fully utilise her passive power.
Dorothea is the chief magic damage dealer of Black Eagles. She learns high damaging magic such equally Meteor and Excalibur, making her a good Warlock / Gremory. Turning her into a Dancer is too a viable choice, equally long as you have recruited a different unit to stand in as a magic damage dealer for your team.
Petra has a high speed and a natural affinity for swords and bows, making her a good Assassin. This also synergizes with her passive ability that increases her critical chance against enemies with depression HP giving her the identity of an Assassinator.
Dimitri's best class is the Dandy Lord. It really amps upwards his stats making him a powerhouse.
Dedue's existent specialization is his extremely high defense stat. This is further augmented by the Fortress Knight's high defense. This set upwardly allows him to block any physical damage dealer enemies at all stages of the game.
This is a debatable one. Felix is a natural swordsman, he says and so himself, so it is natural to turn him to a Swordmaster. However, he also has a budding talent in Reason, and once this is maxed out, he all of a sudden becomes proficient in the reason skill, and he fifty-fifty learns black magic crit + ability and then turning him to a Mortal Savant allows him to lay waste to any unit on the map.
Ashe has an extremely high luck and dexterity growth, so it is simply natural that he will have high critical chances confronting enemies. Giving him a course that allows him to keep attacking similar the Bow Knight allows him to defeat enemies no affair where they are. Give him a Killer Bow and his critical assault animation will starting time to await like a normal occurence to you.
The Lancefair from the Great Knight greatly synergizes with his relic Lance of Ruin, so it is only natural to plough him to a Great Knight. Some people have preferred to plough him to a Wyvern Lord for ignoring terrain, but the damage lost losing the Lancefair ability makes him deal minimal to no damage when he'southward not using his relic. The Wyvern Lord is a expert alternative if you don't plan to utilise his relic and make him acquire axes instead.
Mercedes is the ideal healer. She has good healing power and also learns the fortify spell, so turning her to a Bishop will make your team never suffer death always again.
Falcon Knight is the best grade for Ingrid, hands downwardly. She has a natural analogousness for flying and Lance skills. She besides gets a lance relic making her a specialized flier and a lance user.
Annette would to pretty well equally a Warlock given that she has the affinity for Reason, and this could also exist bumped upwards to Dark Knight. Alternatively, her analogousness with axes would make her a possible Wyvern Master wielding a Bolt Axe and later, the Crusher.
A flying class that uses the Bow for the houseleader that has the greatest prowess with the Bow. Turning Claude into a Barbarossa is the best selection amongst all the possible class choices.
Upgrading Lorenz's Lance skill is a proficient choice, but his true worth lies in his reason skill. Turning him to a mage class that can make utilise of his lance skill, such equally a Dark Knight, is the best fashion to become for Lorenz.
Raphael has a good affinity with Gauntlets and Axes. His specialty is likewise in his high HP growth and Strength growth, and what's scarier than a big unit with a huge HP resevoir? (Answer: A large unit with tons of HP that has loftier damage.) Turning Raphael to a War Master makes this a reality.
Rembember that bookworm that looks like he never hurt a wing? He's an Assassin. Ignatz'due south talent tree actually makes him a skilful assassin with expertise in swords and bows. He also has a budding talent in Reason, but its effect is well-nigh making enemies weaker and fits the assassin skill tree much more than than a mage class.
Lysithea is the all-time mage course in the game, so even thinking of other class promote her to is a bad idea. She learns nighttime magic instead of black magic, and also has an absurdly adept magic stat, making all her abilities delete enemies in a single set on. She suffers from low movement, so turning her to a dancer to gain the + ii Movement will permit her to abuse the Dancer class more than the other units.
Marianne is the main healer of Golden Deer, but her faith abilities are more focused on offense than defence. She also learns soulblade, which is a sword ability that gets its damage from her Res, and then turning her to an offensive faith unit of measurement such as a Holy Knight is the best option for her.
She has a high magic and resist but the Holy Knight offers no benefits for sword skills. Turning her to a Dancer retains her supportive role while giving her some boost to her sword skills allowing her to go upfront and apply Soul Blade on enemies.
Absurd strength stat. That's what Hilda is, and turning her to a Wyvern Lord allows her to dive into the deepest ranks of the enemy lines and defeat any target with ease.
Increased mobility on her is a good choice to maximze her passive. Brand sure to position her almost male units earlier attacking to utilize the bonus harm she gets. She too has a good dexterity growth, so giving her killer weapons volition amp upwardly her damage more than.
With an innate liking to flying and axes, Seteth is all-time suited to become a Wyvern Lord.
Flayn is a good candidate to become a Dancer. Although, she suffers from not being able to utilize the sword ability, the additional turn she can grant to allies really gives her the identity of a support unit.
Hanneman is a good Warlock, no doubtfulness. He has adept magic stat, which allows him to fully utilize the potential of an offensive magic class user.
She learns many protective faith abilities, so turning her to a Bishop is a proficient choice.
Gilbert is pretty much a substitute for Dedue for those who cannot accept him in their party. He has high defenses which synergizes with the Fortress Knight, and this gives yous a skillful tank for your squad.
Alois has expert defensive and offensive stats. This makes him a suitable frontliner that deals damage, so War Master is a skilful class for him.
Catherine is best played every bit a Sword Master. This synergizes with her relic Thunderbrand, and not assigning battalions to her would make her unnaturally tanky from the -5 damage reduction she gets.
She excels in the lance and bow, so making her into a Bow Knight is an easy choice.
Cyril has a natural analogousness for axe and bow, but turning him to a Wyvern Lord works best. You can still equip him with bows as a Wyvern Lord, simply their effectiveness gets reduced due to the class not offering bonus damage for bows.
Anna is good with sword and reason, and then y'all can equip her to be an Assassin. Alternatively, yous can as well apply the DLC class Trickster, equally she as well has high luck stat, boosted by her personal ability. You lot tin can even equip her with her special Catchy Merchant outfit for bonus artful effects.
Yuri is perfect as a Trickster because of its combat art, which is additional by Fetters of Dromi, which adds to his move range. He also excels in swords, so merely equip him with a good weapon and he can come rushing in, but can still play safely.
Yous can stick to Balthus beingness a War Monk, every bit his original course in the side story. However, if you lot want to brand employ of his grappling combat skills and high strength stat, you tin can opt for War Master.
Constance works with Black Magic so she tin equip the Abyssian Dark Flier class to make use of high flying stat as well. She is an easy target for snipers, so you lot tin can always put her at the back, and assault with Bolting, a powerful long-range magic.
Hapi works best as the Abyssian class Valkyrie, or you tin opt for a Dark Knight grade. Hapi has long-range dark magic spells, and you can abuse her Canto ability to pick on enemies and motion to a safe destination.
Beginner Guides
Stats and Game Mechanics | |
---|---|
What Does Luck Practice? | What Does Dexterity Do? |
What Does Weight Do? | What Does Charm Do? |
What Does Say-so Do? | What Does Speed Do? |
The Assail Speed Formula | How To Larn and Equip Abilities |
Character Guides | |
Recruitment Guide | Lecture Guide | How to Instruct |
Classes That Can Utilise Magic | List of Unique Classes |
All-time Classes for Each Character | What Happens When Someone Dies? |
How to Modify Outfits | - |
Battle Guides | |
How to Crush Demonic Beasts | How to Beat out the Death Knight |
Gambit Guide | Training Weapons or Atomic number 26 Weapons? |
How Do Linked Attacks Work? | How to Use Divine Pulse |
How to Use Automobile Boxing | List of Terrains |
How to Open Doors and Chests | - |
Building your Ground forces | |
Best Characters to Recruit | What Are Adjutants? |
How to Repair Weapons | Are Rusted Weapons Worth Forging? |
Where to Get Umbral Steel | What is Renown? |
Where to Get Advanced Seals | - |
Maddening Guides | |
Maddening Tips and Guide | Best Characters for Maddening |
FAQS | |
What Carries Over To New Game Plus? | How Long Does Information technology Have To Beat FE3H? |
Difficulty Levels and Differences | Is At that place a Weapon Triangle? |
Which Business firm Should You Selection? | - |
rodriguezwairespleet.blogspot.com
Source: https://game8.co/games/fire-emblem-three-houses/archives/286709
0 Response to "Fire Emblem Three Houses Best Classes for Marianne"
إرسال تعليق